EARTH
3Rose Girl
Archetype:
Rose
ATK:
800
DEF:
600
View:
4070
If a face-up Plant monster(s) you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If a Plant monster is on the field and this card is in your GY: You can add this card to your hand. You can only use 1 "Rose Girl" effect per turn, and only once that turn.
Rose Girl — Power Evaluation
Final Score: 62 ± 5 · Confidence: Medium
- Intrinsic: 64 · Deck: 60 · Meta: provisional
- Primary role: Extender · Secondary: Combo enabler, Material body, Recovery/Recursion
Why it scores here
Rose Girl scores as a reliable filler extender in Plant-centric archetypes (Ragnaraika, Aroma, Sunavalon, Rose Dragon all run it 12–16%), leveraging the Tuner body and reactive recovery to enable Synchro summons and extend grinding play. Its accessibility is strong—80% of decks co-run Lonefire Blossom, a consistent Plant-GY engine—but the card is not a synergistic pivot or combo starter (zero combos recorded). High stats alone earn no points; value comes from being a clean Tuner filler that recurs in longer games and converts into material when needed.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 78 | Lonefire Blossom appears in 80% of Rose Girl decks, making Plant-to-GY triggers very consistent; both Special Summon and recovery effects activate reliably in established Plant engines. (verified) |
| Combo & Conversion | 48 | Text shows one Tuner body plus recursion; zero combos recorded; inferred to generate modest extension (one extra summon window, grind-game refuel) rather than explosive multistep combo. (inferred) |
| Resource Economy | 52 | Recovery effect adds card to hand when a Plant is on field; no immediate card search or +N advantage; roughly neutral on summon, mildly positive in grinding games. (inferred) |
| Effect & Interaction | 8 | No negation, removal, or opponent disruption inherent in the card text; pure engine piece with zero interactive elements. (verified) |
| Material Utility | 68 | Tuner + Level 3 + Plant type makes it clean Synchro material even when effects are negated; 800 ATK / 600 DEF is modest but usable; 86% of decks going-first rely on Synchro summons. (verified) |
| Resilience & Flexibility | 63 | Dual-zone activation (hand trigger on GY send; GY trigger on field Plant) and stable Tuner body provide multi-turn utility; survives disruption passively as a material source. (inferred) |
| Deck-Building Efficiency | 73 | Averages 1.12 copies per deck with no locking or constraint effects; fits as near-filler in Plant archetypes across 31 distinct homes; high redundancy tolerance. (observed) |
Calculation
Weight profile: 0.65 Extender + 0.25 Material body + 0.10 Recovery. Intrinsic ≈ 64, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Tuner body is clean material for Synchro summons, usable even when effects are negated
- Dual-zone effects (hand and GY activation) provide multi-turn flexibility and resilience
- Highly splashable across 31+ Plant archetypes; near-filler status permits 3-copy redundancy
- Consistent activation in Plant-heavy decks that naturally send to GY (Lonefire Blossom, Aroma engines)
Weaknesses
- Zero recorded combo appearances; not a synergistic pivot or combo starter
- Modest stats (800 ATK, 600 DEF) provide little immediate threat or independent value
- Effects are reactive and conditional; requires another Plant sent to GY or on field to activate
- Recovery effect is slow and primarily generates value in grindy late-game play
- Low average copies per deck (1.12) indicate filler status, not archetype linchpin
Counters / choke points
- Ash Blossom & Joyous Spring negates Plant summons, blocking both GY-send triggers and recovery setup
- Called by the Grave disables all GY effects, preventing recovery and recursion lines
- Decks that do not send Plants to GY (e.g., pure going-second control) gain minimal activation
Best use
Synchro material provider and grind-game extender. Decks: Ragnaraika, Aroma, Sunavalon, Rose Dragon, Rikka, Synchron.
Evidence & gaps
- Verified: Tuner, Level 3 EARTH Plant with 800 ATK / 600 DEF; Special Summon from hand when face-up Plant monster(s) sent to GY (except Damage Step); Add from GY to hand when Plant monster on field; Once-per-turn clause on each effect; Appears in 31 distinct archetypes across 400 recent decks; Lonefire Blossom co-appears in 80% of decks with this card; No banlist restriction; assumed unlimited in all formats
- Observed: Averages 1.12 copies per deck: 92% run 1 copy, some redundancy at 2–3; Top homes: Ragnaraika (16.5%), Aroma (16.2%), Sunavalon (13.5%), Rose Dragon (12%); 86% of decks are going-first (Synchro/combo-focused); 9.8% going-second control; Listed in 'Staple' section of Rose Dragon guide (Tier 1 archetype); Top partners all are Plant engine pieces or format staples, not archetype-specific synergies
- Inferred: Special Summon effect is a reactive combo enabler; requires a Plant to be sent to GY first; Recovery effect is conditional and slow; primarily generates value in grinding games, not explosive turns; Tuner status is valuable as Synchro material in Plant-heavy going-first decks; Not a synergistic pivot; zero combos recorded indicates it is a filler body, not a core piece; Dual-zone effects (hand + GY) and stable Tuner body provide moderate resilience to disruption; Near-filler status in Plant archetypes makes it splashable with high redundancy tolerance
- Data gaps: Zero combos supplied; combo conversion is text-only inference, not measured from recorded boards No usage_statistics (StatisticsCard); archetype inclusion % derived from 400-deck sample only No banlist token; assumed unlimited (3 copies legal in all formats) No top_card ranking; cannot confirm tier-1 or meta status independently






